This documentary focuses on the two remade Destroy All Humans! games, originally developed by Pandemic Studios in Brisbane, Australia, and then remade by the German video-game company Black Forest Games. Who, upon remaking these games, altered and removed content from the original games – which is what made the games, as The New York Times voted these games the most humorous games.
But Black Forest Games removed content, which ended up censoring the remade titles with various voicelines, missions, and design changes, all in an attempt to make the games more broad and appealing to audiences. While they stated, "The content of these games remain a near-identical clone" at the start, it doesn't provide a solid answer for removing the original humour that gave these games their charm.
Throughout this documentary focuses on the content removed and provides reasons that the developers have stated – well, ones that have come out and provided information – but gives the player base concise information of how of the original charm has been altered.
The documentary goes for 24 minutes, can be viewed exclusively on YouTube at the following link.
Documentary Statistics
• The script contains over 4000 words.
• Research included over 50 news articles, press releases, videography, and research papers
• Has over 6 unique animations (total of 28 animations)
• Total Development Time from start-to-finish was over 6 months
YouTube Thumbnail
The thumbnail is colourful and stands out due to the bright colours of the text from the Destroy All Humans! logo. Using existing assets such as PseudoPox allows for the thumbnail to be unique when compared to others already published. The background is simple, featuring three thumbnails/cover art from the game when selecting missions. The goal was to make the text and PseudoPox as large as possible without hiding the background so the bright colours stand out against either a white or black YouTube page.
Animations
For this documentary, there was a total of four unique animations, which are featured below. Two animations not featured below are basic animations with text syncing to the voiceover and then two videos side-by-side.
Introduction Animation
This animation plays instantly when the documentary is played. This animation only lasts for 25 seconds and contains over 20 layers to make this layer. The TV, Footage, and Audio has been taken and edited from the Destroy All Humans! games. The goal of this animation is to set the scene with a 1950s aesthetic and mimic the start of the first title as it starts with a news broadcaster setting the tone.
Sub-Title / Sub-Chapter Animation
Below features the sub-title animation, which will play whenever the main character, such as "Development" will be broken down into smaller categories, which allows the chapter to flow easier and allow the viewer to understand what the smaller topic comprises. This animation has a custom asset, which is the little-droid, known as "PseudoPox" who has been custom made from in-game assets as he serves as the in-game guide and hint system.
This animation has been enlarged for better viewership.
This animation has been enlarged for better viewership.
Chapter Transition / Animation
The documentary contains five individual chapters, which includes the introduction. Every time the chapter changes, such as going from Background to Development, each chapter has its own title that summarises the chapter's theme. Each of the animations has a different newspaper article text and photo to match the article, to make it unique per chapter. Included in this animation is a custom loading circle, which matches the loading icon from the games, which has been remade and is its own individual animation.
People / Cover Art Introduction Animation
Whenever a person, such as Tom Abernathy from below comes on-screen to provide a quote, this animation will play. A basic introduction to the person, to include who the person is talking. This animation is used throughout the documentary as well for game cover art from previous titles as well.